Iloura News

Page 2

VES Award Nominations Recognise Iloura Artists/Game of Thrones; Method Artists/Voyage of Time

The Visual Effects Society (VES) announced nominees for the 15th Annual VES Awards today.

We’re honoured that our VFX colleagues have recognised the work of artists from Deluxe’s Iloura and Method Studios with nominations for achievement in visual effects for work on “Game of Thrones” and Terrence Malick’s “Voyage of Time.” For “Game of Thrones” “Battle of the Bastards” episode, Iloura’s Dominic Hellier, Morgan Jones, Thijs Noij and Caleb Thompson were nominated for Outstanding Compositing in a Photoreal Episode; Kevin Blom, Sasmit Ranadive, Wanghua Huang and Ben Andersen were nominated for Outstanding Effects Simulations in an Episode, Commercial, or Real-Time Project; and Glenn Melenhorst was nominated for Outstanding Visual Effects in a Photoreal Episode (shared with Joe Bauer, Steve Kullback, Matthew Rouleau and Sam Conway).

Method’s Dan Glass and Brian Delmonico earned nominations for Outstanding Visual Effects in a Special Venue Project on “Voyage of Time: The IMAX Experience” (shared with Brett Harding, Tom Debenham and Matt Pullman).

Awards will be presented at the VES Awards show gala on February 7, 2017 at the Beverly Hilton hotel. Congrats to all the nominees! The full list can be viewed here.

Posted: 11/01/2017

Iloura’s Game of Thrones Work Honoured with AACTA Award

The Australian Academy of Cinema Television Arts awarded HBO’s Game of Thrones ‘Battle of the Bastards’ its top honours for Best Visual Effects or Animation.

The 6th Annual AACTA Awards were presented December 5 by Foxtel at the Industry Luncheon presented by Blue Post.

Congratulations to Glenn Melenhorst, Ineke Majoor, our team, and all of the winners and nominees of this prestigious award recognising screen excellence in Australia since 1958.

Posted: 07/12/2016

Iloura’s “Game of Thrones” Work Earns Outstanding VFX HPA Award

The annual HPA (Hollywood Professional Association) Awards honouring groundbreaking technology and creativity were held in Los Angeles at the Skirball Cultural Center on November 17, and the awards juggernaut “Game of Thrones: Battle of the Bastards” episode was honoured once again.

Iloura VFX Supervisor Glenn Melenhorst received the 2016 HPA Award for Outstanding VFX in Television alongside Joe Bauer, Eric Carney, Derek Spears and Matthew Rouleau.

The enthusiasm that Iloura’s “Game of Thrones” work has received and continues to enjoy is tremendously gratifying. Thanks to our entire Iloura team for helping us succeed with such an ambitious undertaking and continuing to push the envelope in VFX.

Posted: 19/11/2016

Iloura’s Jason Billington Nominated for Best VFX Oscar for “Deepwater Horizon"

Among the nominees for the Best Visual Effects Oscar at the 89th Academy Awards, our own  Jason Billington has been recognised for his work on Deepwater Horizon. Jason led 125 artists across Iloura’s Sydney and Melbourne studios, collaborating closely with ILM and VFX Supervisor Craig Hammack.

The Awards will be presented on Sunday, February 26 at the Dolby Theatre.

Congratulations and best of luck to Jason and fellow Deepwater Horizon nominees Craig Hammack, Jason Snell and Burt Dalton! 

Full list on nominees :  

Posted: 25/01/2017


Professionals across Australian film, television, stage and interactive industries gathered in Sydney on November 7 to celebrate excellence in the art of crafting visuals at the annual APDG (Australian Production Design Guild) Awards. Continuing an impressive awards season run, Iloura’s work on Game of Thrones episode “Battle of the Bastards” was honoured for 3D Visual Effects Design, and Iloura Sydney artist Gerhard Mozsi was recognised for drawing and concept design on Gods of Egypt. The wonderful event was a testament to Australia’s incredible talent. Congrats to all APDG honorees!

Posted: 09/11/2016

Deluxe’s Iloura Heightens Intensity in Deepwater Horizon

On April 20th, 2010, one of the world’s largest man-made disasters occurred on the Deepwater Horizon in the Gulf of Mexico. Deepwater Horizon from Summit Entertainment and Participant Media, honors the brave men and women whose heroism would save many on board, and change everyone’s lives forever. Iloura was briefed to heighten realism in many of the film’s high action sequences, adding digital mud, fire and smoke. To ensure continuity across shots and deliver industry leading visual effects, the Iloura team, led by VFX Supervisor Jason Billington, collaborated closely with lead vendor ILM (Disney’s Industrial Light & Magic) and VFX Supervisor Craig Hammack.

Iloura’s most significant contribution to the film was the creation of the massive engine explosion that ignites the rig fire. When workers hit a methane pocket while drilling for oil, the gas travels up the pipes and fills the engine room, seeping into the engine that ultimately explodes. To achieve the optimal dramatic impact, Iloura designed and created a full CG engine interior;artists digitally built, then animated the engine as well as a CG version of the engine room that is engulfed by fire. Artists also added CG flames, embers, mud, explosions and fireballs to various plates, expertly blending shots containing practical and digital elements.

“Creating realistic CG that matches in-camera mud was an exciting challenge; we had to be able to make adjustments as shots evolved, and realistically create other environmental effects. The sheer volume of work kept us on our toes, but we’re well equipped to handle any challenge. ILM was an excellent partner, happy to share reference footage and assets that we successfully integrated with our pipeline, and the final result speaks to our successful working relationship,” said Billington.

Beyond the challenges of matching CG and in-camera elements, Iloura completed a significant volume of shots requiring atmospheric effects. To efficiently manage and execute these shots, lloura built a new fire ember pipeline for faster iteration. Additional Iloura work includes the generator room ceiling collapse, CG set extensions and CG ocean enhancements. Iloura also made significant pipeline adjustments to integrate ILM’s data-heavy oil rig asset, resulting in final renders and composites that blended seamlessly with shots by ILM. Approximately 125 Iloura artists worked on Deepwater Horizon across its Sydney and Melbourne studios. The film was colored by Stefan Sonnenfeld at Deluxe’s Company 3.

Directed by Peter Berg and starring Mark Wahlberg, Kurt Russell, Dylan O’Brien, Gina Rodriguez, John Malkovich and Kate Hudson, Deepwater Horizon released in the US on September 30 and in Australian cinemas on October 4. 

Posted: 08/11/2016

Iloura Teams Recognised With Two AACTA Award Nominations

The Australian Academy of Cinema and Television Arts (AACTA) has announced nominees for its 6th Annual Awards, and two of the four nominations in the Best Visual Effects or Animation category recognised work done by Iloura teams – on Game of Thrones “Battle of the Bastards” and Gods of Egypt.  

The AACTA Awards are held annually in Sydney in recognition and celebration of Australia’s highest achievements in film and television, as judged by the industry itself. 

The Iloura teams – Andrew Hellen, James Whitlam, and Julian Dimsey for Gods of Egypt and Glenn Melenhorst and Ineke Major for Game of Thrones: Battle of the Bastards are recognised alongside industry colleagues John Dykstra, Matt Slan, Blondel Aidoo, and Cameron Waldbauer (for X-Men: Apocalypse – Quicksilver Extraction); and Joe Bauer, Steve Kullback, Sam Conway, Hubert Maston, and Anthony Smith (for Game of Thrones “Sept. Wildfire Destruction”)

The winners will be announced at the 6th Annual AACTA Awards presented by Foxtel ceremony on Wednesday, 7 December, in Sydney.

See the full list of nominees

Posted: 28/10/2016

Deluxe's Iloura VFX team wins an Emmy for Outstanding Special Visual Effects for Game of Thrones: Battle of the Bastards!

HBO’s Game of Thrones was honored with its fifth straight Outstanding Special Visual Effects Award at the Primetime Creative Arts Emmy Awards, held Saturday, September 10 at the Microsoft Theatre in Los Angeles.

Praised as one of the series’ best episodes to date, the Award-winning “Battle of the Bastards” was a monumental undertaking, including significant visual effects (VFX) work from Iloura.

Iloura VFX Supervisor Glenn Melenhorst (pictured) was honored as part of the visual effects team that included Steve Kullback, Joe Bauer, Adam Chazen, Sam Conway, Derek Spears, Eric Carney, Matthew Roleau and Michelle Blok.

Melenhorst said, “Game of Thrones is such a successful and well-loved franchise so the chance to work on ‘Battle of the Bastards’ was hugely exciting. Steve Kullback and Joe Bauer have set an incredibly high bar for VFX quality and we made sure to keep that standard. I’m immensely proud of our Iloura team and grateful to have been a part of such a historic episode.”

Iloura artists used a mix of VFX and hand-crafted animation techniques to realise the vision for the pivotal battle, creating many photorealistic horse and rider collisions, 3,000-strong armies, a mix of close-ups featuring live-action and CG humans and animals and massive crowd simulations, as well as hundreds of assets – CG armoury, weapons, flags, saddlery, body parts, and environmental assets such as blood, mud, smoke, fire and mist. See a behind-the scenes video and details of Iloura’s work on “Battle of the Bastards” here.

Deluxe President of Visual Effects, Ed Ulbrich, said, “The VFX work on this episode is just stunning. We’re incredibly proud of Glenn and the Iloura team for their contribution and honored that our industry colleagues consider the work among the year’s best.”

"Congrats to all the Iloura team who either worked on the show or supported those who did. It's a fantastic achievement and on the back of this years Oscar nomination for Mad Max: Fury Rd, shows the world the quality of work we're capable of producing." Simon Rosenthal- Head of VFX Iloura.

Posted: 12/09/2016